In true Shawshank style, it's the endless hours carving with a spoon that make the final escape truly exceptional. Without it, you wouldn't feel as thrilled when you finally manage to push forward. The monotony is necessary for players to treasure the moments when everything pays off, but that does mean the monotony is baked into the gameplay. It's exhilarating when you get out of a guard's line of sight at the last second and successfully navigate a complex situation. It's a tedious, frustrating, and occasionally annoying game that feels incredibly thrilling when things work out. The danger makes the guards feel actually scary, but it's easy to see someone rage-quit after losing an item they'd spent an hour building. It doesn't reach roguelike levels of losing, but it can be annoying. Due to the presence of online leaderboards, you can't load a previous save game, so this can be a significant loss of time and effort. The guards are smart enough to keep a close eye on things, so if you slip up or get unlucky, they'll find any contraband that you haven't properly hidden, and there goes material that you've spent a long time building up and crafting. One of the more frustrating things is that it's very easy to lose time in the game. This may simply be part of the learning curve, but it can be off-putting for some. It also doesn't do a great job of explaining itself, which can feel alienating to a new player. It certainly didn't sour me on the experience, but I'd much rather use a keyboard, especially since a mistimed button press can lose a whole lot of progress. Some of the key bindings are awkward, and it feels like the developers were struggling to find enough buttons on the controller. The Escapists 2 works well enough on the PS4 controller but certainly wasn't designed for it. Unlike a true prisoner, I could escape by pausing or turning off the game. The game remains mostly engaging, but there were times when the daily grind got to be too much. Nobody wants to deal with the years of preparation before you escape behind the Rita Hayworth poster. It hits a tough spot in that it has to properly simulate prison elements while not being too boring to play. Part of the frustration of prison is the sense of monotony and powerlessness, but that means that repetition is built into the game, and that's might be a deal-breaker for some. It's monotonous, but that's both a plus and a minus. Stick to exercising, avoid guards, and be where you need to be, but take the time to explore and develop favor with inmates. Generally, players should work out a mix of routine and breaking that routine. Players also need to curry favor with other inmates to gain access to supplies or information. Lifting weights can make you stronger, which helps with escape plans and keeps other inmates from thinking you're an easy target. Studying raises the prisoner's intelligence, which can then be used to craft items that can aid in the escape. There are often multiple ways to escape, but figuring out the exact escape route takes time and effort, and more importantly, players need to prepare. To do so, players must find vulnerabilities in the prison and exploit them. In The Escapists 2, players take on the role of a prisoner who wants to escape. The sequel, The Escapists 2, is a lot more of the same. The Escapists is one of the few franchises built around the idea of prison escape, from planning to sweet freedom. It's also a surprisingly underrepresented part of video games, aside from the occasional shootout or stealth mission in a game. They're engrained in our minds as acts of supreme confidence, daring and skill, despite the fact that most real-life prison escapes tend to involve a simple trick and not a complex plan like you see in the movies. The original Escapists notched up an impressive 1.8m sales back in 2015, and was followed by a special The Walking Dead spin-off.Prison escapes are endlessly fascinating. The Escapists 2 takes everything the fans loved from the first game and adds in so many new additions and features on top." Said Chris Davis, founder of The Escapists studio Mouldy Toof: "I'm thrilled to be working with my friends at Team 17 again to bring this new chapter of The Escapists to life. Other new features to be smuggled into the sequel include more ways to escape (including knotted bedsheets) and new craftable items (now YOU can taser guards). The increased detail allows for better character customisation - including, yes, playing as a girl. There's a more detailed graphical style, too, while retaining the pixel art look of the original. Drop-in/drop-out split-screen and online, co-op and versus modes will all be included. The catchily-named Escapists 2 will emerge for PC, PlayStation 4 and Xbox One next year, with a big new addition: multiplayer. Prison breakout simulator The Escapists is getting a sequel.
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